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Old Apr 21, 2010, 03:35 PM // 15:35   #1
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Default Redesign codex

Codex seems not to be appealing to most of GW players. The reason, in my opinion, is that it is boring. Finding the best build is an interesting exercise, and you have to know very well the game to create a competitive team, but, after team creation, everything go worst. Playing the build is often boring. Wars have no KD or speed increasing and can follow the monk for the whole match giving just a couple of hit. Monks are too stressing to use, due to the difficulty to heal or protect with so low possible choice. Some time matches last too long, and very few strategy is possible...

TA was much funnier, even if it was broken due to OP build, that were difficult to keep under control, being the game be balanced for 8vs8.

So, my suggestion. Instead of using codex as a completely new (boring) format, why don't try to use it for fixing TA problems?

Instead of giving you some random chosen skills to deal with, just remove from the game (only in codex arena) those skills that brought to a broken format in TA, keeping the other rules valid: max one char for each profession (this get rid of MB abuse, RTL teams and the horrible shovespike team) and elite skills only of the first profession.

You find that hexway is overused and overpowered? Eliminate vor backfire and some necro skill from the codex. You can not balanced magebane? get rid of it.

The list can be updated one time a months for example, and you can update and reintegrate also skills that were considered not "honorable".

The list of avaiable skills can be chosen by the live team, or by the player base itself. Once a month you can vote a bunch of skills to kick, or to reintegrante in the honor. So the build that are honorable are chosen by the players. If a overpowered meta come out, the honorable players will kick it out from the codex (or keep it, its players choice!)
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Old Apr 21, 2010, 03:53 PM // 15:53   #2
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Every skill broke TA. Codex just proves how fundamentally imbalanced the game is for 4v4.
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Old Apr 21, 2010, 05:19 PM // 17:19   #3
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TA is dead and gone and is not coming back, and I'm not supporting any idea for that to happen any time soon.
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Old Apr 21, 2010, 07:33 PM // 19:33   #4
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idc what u guys think about ta or codex. the one thing you must admit, and the one thing that we all know, is that codex was a failure from the start. though i doubt anet will do anything about it, but ta/hb>codex.

as for op, the thing with "balanced" and "honor" is exactly the reason codex is not fun. codex IS balanced and "honorable", but because of that its not fun. by this point, most people that plays only care about winning, and to that end, do not care about whats balanced or honorable, hence bots/sync teams/pvp title farming/etc. now that could be due to a couple of factors, namely the games age and some poor/insufficient updates, among other things. of course, there are players who just want to enjoy themselves, but they are outnumbered by these people who just want to abuse whatever is possible to get their wins/titles/etc.

anet does not care about this, and even if they look at your suggestion they would not choose this list of skills because theyre going to cite something like insufficient resources, undermanned team, or whatever, just like they always do. i mean, they cannot even do an update in 3 MONTHS, what makes u think that they would upkeep this list every month? but if the players were to choose this list, you will find that A LOT of people will in fact choose these "imbalanced" and "dishonorable" skills just because they want to win. either way, this game is aged and ruined by poor decision making on the devs part, and it is improbable, if not impossible, that any changes will reverse this.

Last edited by Thevil King; Apr 21, 2010 at 07:53 PM // 19:53..
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Old Apr 21, 2010, 09:15 PM // 21:15   #5
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I'd prefer codex arenas to be changes to function like costume brawl, but without the costumes. Anet can just randomize skill bars for each profession by copying pvx bars, and then alternating them.

Reverting TA will not solve the problem, since TA was flawed from the start. You cannot expect to balance TA the same way HA and GVG are balanced, because these other areas have twice as many people. As long as you can select your team and skill bars in TA, it becomes rock-paper-scissors.

/notsigned
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Old Apr 21, 2010, 10:15 PM // 22:15   #6
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eh /notsigned.

i think this would probably be too hard for anet to do and they'd probably mess something up in pve if they did it. So i dont think this is a great idea -.-.
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Old Apr 21, 2010, 10:27 PM // 22:27   #7
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Wasn't the point of adding codex arena to avoid spending time fixing HB and TA and now you want them wasting time fixing codex which has a less player population.

Such a fail.
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Old Apr 21, 2010, 10:43 PM // 22:43   #8
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meh, u are just complaining that you think codex is too hard ><
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Old Apr 21, 2010, 10:46 PM // 22:46   #9
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Just ban anyone under the age of 25 from PVP. That will help a lot.
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Old Apr 21, 2010, 11:40 PM // 23:40   #10
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The sky is falling q.q

Seriously, stop calling anything viable OP.
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Old Apr 21, 2010, 11:56 PM // 23:56   #11
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"cant balance it just get rid of it"
lol fail. remove codex gimme my HB back and screw TA. RA is enough for you 4v4 loaners.
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Old Apr 22, 2010, 07:44 AM // 07:44   #12
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Just delete codex all together or bring back TA and HB. I know you nerd programmers have those arenas saved on a flash drive. Codex as it is is a bad arena because nobody want to play random builds. However, if it were random teams with the build system currently used i would play it. I guess random team assignment with fixed builds sounds like costume brawls but the builds would change daily.

Last edited by Terrible Surgeon; Apr 22, 2010 at 07:49 AM // 07:49..
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Old Apr 22, 2010, 06:31 PM // 18:31   #13
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They should just delete Codex Arena, no one plays it, even if they tweaked it somehow not many new people would play it anyway. I just went there, american dis 1. Counted exactly 15 people <--- wow.
Theres really nothing more to say imo...
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Old Apr 22, 2010, 06:42 PM // 18:42   #14
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/notsigned... already been said people are just out to exploit their way to titles and it would just lead to more balance issues. now what would be interesting is taking out codex and actually making RA random by randomizing your build before you go in... then it would be random arenas... not SA or sync arenas.
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Old Apr 23, 2010, 09:11 AM // 09:11   #15
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Quote:
Originally Posted by chaosincarnate87 View Post
/notsigned... already been said people are just out to exploit their way to titles and it would just lead to more balance issues. now what would be interesting is taking out codex and actually making RA random by randomizing your build before you go in... then it would be random arenas... not SA or sync arenas.
neat idea about random builds assigned to you upon entering a match. I kind of like that idea.
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Old Apr 23, 2010, 04:42 PM // 16:42   #16
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Quote:
Originally Posted by Drake Slasher View Post
They should just delete Codex Arena, no one plays it, even if they tweaked it somehow not many new people would play it anyway. I just went there, american dis 1. Counted exactly 15 people <--- wow.
Theres really nothing more to say imo...
Usually there is even less ._.
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Old Apr 23, 2010, 11:26 PM // 23:26   #17
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Quote:
Originally Posted by chaosincarnate87 View Post
/notsigned... already been said people are just out to exploit their way to titles and it would just lead to more balance issues. now what would be interesting is taking out codex and actually making RA random by randomizing your build before you go in... then it would be random arenas... not SA or sync arenas.
No more people calling you noob for your build not being meta, which is good. But i always thought that RA was a place where one could try new builds. With forced random builds this won't be possible any more. However, i like the idea.

OT: i don't play codex, but i suffered a lot for the disappearing of TA, because i'm not a PvP expert and i'm trying to improve myself with some friends. When there was TA, we could make practice there, and it was interesting, but now what kind of organized PvP am i supposed to do to learn something? AB doesn't seem so "organized", and HA or GvG are already high-end PvP. CA isn't organized because my friends and i can't choose a build we feel comfortable with, and make practice with it, so we are stuck with scrimmages, but playing only against each other doesn't make us grow so much.
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Old Apr 23, 2010, 11:51 PM // 23:51   #18
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If CA had synergetic skills in each and every skill pool, I'd probably play it. But it doesn't...


... and so I won't play it.
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Old Apr 24, 2010, 02:04 PM // 14:04   #19
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Quote:
Originally Posted by chaosincarnate87 View Post
/notsigned... already been said people are just out to exploit their way to titles and it would just lead to more balance issues. now what would be interesting is taking out codex and actually making RA random by randomizing your build before you go in... then it would be random arenas... not SA or sync arenas.
So you would get a different bar than your opponents or what? If so, lol.
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Old Apr 24, 2010, 03:08 PM // 15:08   #20
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I remember before Codex was introduced there were some people in my old guild that did Sealed Deck matches. They used a program of some sort that would assign skills to be used, then the teams would make the builds based on those skills. It could have seen cheating, but these were scrimmages with guild members and everyone was honest (or so I heard). I know that can't work with Codex, but it was popular with them, and they used it a lot. Perhaps whatever they used could be incorporated into the Codex Arena. Sealed Deck has potential, but Codex just doesn't meet that mark.
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